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Submit Report

POST
/server/v1/reports
curl --request POST \
--url https://example.com/server/v1/reports \
--header 'Content-Type: multipart/form-data' \
--form reported=1 \
--form reporter=1 \
--form reason=example \
--form serverCode=example \
--form 'where=a PeekSeek server' \
--form channel=example \
--form staffRole=example \
--form damageDealt=0 \
--form shotsFired=0 \
--form shotsHit=0 \
--form headshotHits=0 \
--form screenshot=example

An in-game /report, multipart so the reported player’s screenshot arrives with it.

The counters are the server’s own, since a lobby and a match server reset them at different times.

Media typemultipart/form-data
Body_submit_report_server_v1_reports_post
object
reported
required
Reported
integer
reporter
required
Reporter
integer
reason
required
Reason
string
serverCode
Any of:
string
where
Where
string
default: a PeekSeek server
channel
Any of:
string
staffRole
Any of:
string
damageDealt
Damagedealt
integer
0
shotsFired
Shotsfired
integer
0
shotsHit
Shotshit
integer
0
headshotHits
Headshothits
integer
0
screenshot
Any of:
string

Successful Response

Media typeapplication/json
ReportAccepted

POST /reports. delivered is false when Discord was down, which is not an error the game server could do anything about.

object
status
required
Status
string
delivered
required
Delivered
boolean
Examplegenerated
{
"status": "example",
"delivered": true
}

Validation Error

Media typeapplication/json
HTTPValidationError
object
detail
Detail
Array<object>
ValidationError
object
loc
required
Location
Array
msg
required
Message
string
type
required
Error Type
string
input
Input
ctx
Context
object
Examplegenerated
{
"detail": [
{
"loc": [
"example"
],
"msg": "example",
"type": "example",
"input": "example",
"ctx": {}
}
]
}